<div>Developers, designers, and enthusiasts, lend me your ears...<br><br>Before I launch into a tyrade, I'd like to tip my hat at the SGDC executive board and the membership, who put up an awesome show at Freshman Tea. I'd also like to welcome the suckers... I mean prospective members, who have been signed up to the club's mailing list. Even though most of the messages aren't too relevant to non-students, feel free to sneak a peek at how the SGDC works.<br>
<br>As all of you regular members (hopefully) know, we're coming to the end of the semester, and thus the end of the SGDC Boot Camp. Your Breakout clones are due on or around Wednesday's session, and will be judged over the following week to be eligible for our Halo Wars contest! Polish them up and send the entire project folder to <a href="mailto:zfreedma@stevens.edu">zfreedma@stevens.edu</a> . Remember to delete the obj and bin folders, or I can't receive it!<br>
<br>Wednesday's lecture is a crazy one. We'll learn some advanced programming concepts that will all but complete your C# ability, and we'll also spend some time covering sound and music. If time permits, we'll get into state machines, menu structures, and controlling the game speed. </div>
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<div>As always, the meeting is at 9:00 this Wednesday in Babbio 122.<br></div>
<div>Frog blast the vent core,<br>--<br>Zack Freedman<br>Stevens Business/Technology Junior<br>President, Stevens Game Development Club<br>Prospective Game Designer/Producer<br>"Only those who aren't rowing have time to shake the boat."</div>