[Sgdc] Platformer Physics: Jump Input Buffering
goff.kenneth at gmail.com
Thu Apr 4 19:51:47 EDT 2013
Sometimes (a lot of the time), tweaking controls or physics slightly make
or break user experience, immersion and smooth gameplay. This
article<http://kpulv.com/106/Jump_Input_Buffering/>by Kyle Pulver on
platformer jumping is a great example. Basically, allow
the user to press the "jump" button slightly before landing on the ground,
and still consider it a jump. You might not realize or think about this
when making your first games, but the earlier you learn to notice small
improvements like this the better.
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