[Sgdc] Torment: Indie Game Startup
dhutchis at stevens.edu
Tue Mar 19 22:34:59 EDT 2013
As game dev gurus, I thought you might be interested in an example of
perfect logistics in game advertising, particularly by an Indie group:
The developers of Torment managed to raise $1M in about 7 hours on
Kickstarter, and they've raised more ever since. They're leveraging all
resources-- video, blog, forum, 3rd party reviews, etc. And they're going
only on concept and developer history-- they don't plan on releasing
Torment until December 2014.
Anyway, hope you like it. I'm not affiliated with the Torment project
whatsoever; I just think the game looks awesome and I was really impressed
by the developers' coordination.
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