[Sgdc] Meeting Recap

Kenneth Goff kgoff at stevens.edu
Fri Aug 31 14:10:50 EDT 2012

Forgot this: http://www.gdcvault.com/

On Fri, Aug 31, 2012 at 9:37 AM, Kenneth Goff <kgoff at stevens.edu> wrote:

> I declare the new meeting time of WEDNESDAYS! (@ 9:00pm).
> For those who missed Wednesday night's meeting, we talked about simple
> beginning of the semester stuff.
> 3 Events this Semester:
> SGDC Game Jam (TBD)
> Playtesting Session (TBD)
> Ludum Dare 25 (December)
> We want to bring in industry pros to talk about stuff. Programmers,
> artists, designers, sound, whatever.
> Also, this should be obvious, but we need to make more games. So if you're
> not currently working on a project, or want another project, in the next
> two or three weeks, get together with people in the club and get started.
> I'll talk about this more next week.
> Room Hours:
> Tuesday Nights with Dan (every other week, more info soon).
> Wednesday 9:00pm-whevever (Weekly Meeting duh.).
> Sunday Afternoon/Evening with Me (assuming I have weekend Burchard and
> Linux Lab access).
> Crash Courses/Tutorials:
> Brought this up briefly, but basically shorter term classes. Maybe 2 hours
> a week for 3 weeks or something in C#/XNA development. Dunno yet, we'll
> talk more specifics on this next week too.
> Blogs/Resources:
> http://www.gamasutra.com/ (Industry Everything)
> http://indiegames.com/index.html (Indie Game stuff because you all should
> know by now I'm biased towards the indie community)
> http://www.gamecareerguide.com/ (Self explanitory...)
> http://www.pixelprospector.com/indie-resources/ (Says Indie but its just
> a generally amazing resource of like everything game dev)
> *TL;DR: *Read the email, jerk, no shortcuts.
> Make Games,
> Kenny
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