[SGDC] Summer Game Jam II Results
Kevin Quigley
kquigley at stevens.edu
Wed Jul 22 11:41:53 EDT 2015
Hello SGDC,
Thank you to those who competed in last weekend's jam. I would like to
strongly encourage people to submit unfinished games in the future because
not only is it awesome to see the progress but a lot of times unfinished
projects will still win categories. If you notice, this set of submissions
were all still in-progress. Anyway, below are the results based on the
votes:
Best Music: Satoru's Ascension by Adam Gincel* and Kevin Quigley
*Adam made the music.
Best Sound Design: Adrift by James Romph
Best Art: Jump-Star by Erich Polixa
Best Aesthetic Design: Jump-Star by Erich Polixa
Best Gameplay: Adrift by James Romph
Best Level Design: Adrift by James Romph
Most Original Concept: Adrift by James Romph
Best Storytelling: Satoru's Ascension by Adam Gincel and Kevin Quigley
Best Glitch: Satoru's Ascension by Adam Gincel and Kevin Quigley
Best Use of Theme: Adrift by James Romph
Best Use of Handicap: Tie between Adrift by James Romph and Satoru's
Ascension by Adam Gincel and Kevin Quigley
Best Use of "Secret" Theme: Jump-Star by Erich Polixa
Best Overall:
1. Adrift by James Romph
2. Jump-Star by Erich Polixa
3. Satoru's Ascension by Adam Gincel and Kevin Quigley
If you did not get to play any of the games, you can download them here
<https://drive.google.com/open?id=0B5hkX3lT9Ze6LUxFSU5jRnpKS3M>.
You may notice that this .zip file is within the General Body Folder, which
you can sign up for here
<https://drive.google.com/open?id=1grUCoOACImTPvLsvS6DkjwqNVzFYyOmVm41fob96Ox8>
.
I encourage those who chose not to formally submit their games to post them
in our Facebook group <https://www.facebook.com/groups/433857053307661/>
and if anyone releases updates to post them as well. Good job guys! See you
in August!
-Kevin Quigley
SGDC President
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