[SGDC] Screenshot Saturday 6

Adam Gincel adam.gincel at gmail.com
Sat Aug 5 21:35:39 EDT 2017


Hey everybody!

Happy August -- we have just over a month left in Summer Jam. I've seen a
*ton* of great progress the past two weeks. Here's some highlights. (If you
want to get in on these, definitely email us stuff, or post in our Discord)

*Spaceship Game *- James Romph
https://gfycat.com/HighlevelCrazyHind

[image: Inline image 1]

I got ahold of a developer build and got to play this yesterday with James
and some friends. Proud to say I'm a Revenant main and thrilled to say how
fun the game is shaping up -- gorgeous too. Definitely excited to see more!

*Spin *and *Space Ace Space Base Race *- Richard Kopelow
[image: Inline image 2][image: Inline image 3][image: Inline image 4]
[image: Inline image 6]
Richard had a puzzle game idea in his dreams, and fleshed it out really
quickly. It's really enjoyable, and he even added color-blind support so
I'm 110% on board with it! Plus we see a new ship for SASBR. Really excited
to see Richard's games developing -- keep it up!
Get the Spin beta on Android!
https://play.google.com/apps/testing/com.RichardKopelow.Spin

*Kujira *- Alex Massenzio, Chris Kuras, Christian Bowense
[image: Inline image 1]
[image: Inline image 2]
Holy crow! Kujira has some crazy talent and effort behind it! I'm excited
to hear more about it, but to pass along the explanation I was given about
these pictures: The first gif demonstrates some great camera code, inspired
by the Super Mario World camera. The second demonstrates their first
weapon, inspired by the Castlevania axe. Super cool stuff and I'm really
hype to see where it goes. Great work guys.

*Quipe 2.0 *- Adam Gincel


Remember Quipe? I completely redid it for some *huge* Quality of Life
fixes.

   - this three part system with the game, a dashboard, and a backend
   service for accounts/scores does all the work at once.
   - The dashboard (right) receives swipes reliably, passes those swipes to
      the builtin webbrowser with DuckSync, can show a *full* leaderboard,
      and lets you change your username if you want.
      - The game (left) polls a webservice for swipes received from the
      dashboard, then retrieves your account information (name and score) and
      displays them, while dropping a ball
      - Upon scoring, it then sends another request to the service,
         updating your score. It's already fairly hack proof but I'm working on
         adding more security for if I ever host the service somewhere.
         - The web service can send and receive account info, tell us who
      counts as an active member, generate a full leaderboard, and more.
      - I even wrote all the physics from scratch myself. So every time you
   see a ball bounce slightly weird, you can blame me for rigging the physics,
   like usual.

You can play Quipe in an offline mode (no scoring points) at
http://adamgincel.com/quipegms

(Big Palladium is going well, close to complete but probably needs another
visual pass, will report back at a later date)




That wraps up another Screenshot Saturday! I hope our creators keep up the
great work. Enjoy the rest of your summers, and I look forward to giving
you at least one more Screenshot Saturday before the summer is up!
Adam Gincel
SGDC President
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