[Sgdc] Art Classes for Game Devs

William Abeel wabeel at stevens.edu
Wed Apr 4 16:07:28 EDT 2012

Emphasis on Animation I. It's less about the fundamentals of animation and
more about getting fast and fluid in Maya. It's perfect for non-artsy

Do it.


On Wed, Apr 4, 2012 at 2:24 PM, fdicola <fdicola at stevens.edu> wrote:

> Hey guys,
> It's Frank! Since you are all probably registering for classes today or
> tomorrow, here are some interesting options you guys might be interested
> in! You won't get credit for them unless you are an Art major or minor, but
> they do count for electives - and they're awesome!!
> ==============================**==================
> HAR 330 Animation I (11557) - Intro to modeling, mapping, animating, and
> rigging in Autodesk Maya. Since Maya is free, this would be great
> for you guys to know! This software is so much more than just making
> models for game assets, and this is a good introduction to the
> software. Just like a programming language, once you know one 3D software,
> you basically know them all.
> HAR 460 Interactive Installations (11490) - This class is about
> programming micro controllers with a program called Processing. I
> figured you guys would appreciate the opportunity to work with Arduinos,
> so if there is no CS class for this, now is your
> chance to take this class! It will not be offered for another two years if
> you miss it.
> ==============================**==================
> Both of these classes start late in the day and end by 7 or 8, so if you
> like night classes and you need to fit something else into your schedule,
> don't wait too long to register! See you all next week.
> -Frank DiCola
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