[SGDC] SGDC Game Jam V Voting and this week's meeting
Kevin Quigley
kquigley at stevens.edu
Mon Sep 21 00:57:57 EDT 2015
Hello SGDC,
We had an awesome set of games submitted for the 50-hour Game Jam! Before
we get started with our *Unreal Engine 4 tutorial at this week's meeting
(Tuesday at 9 pm in Lieb 318)*, *we're going to vote* to determine the
results of the jam. Here's what you need to know:
- *Before the meeting, you should download and test each of the
following eligible submissions:
<https://drive.google.com/file/d/0B5hkX3lT9Ze6X2lsZVIwQi1ldnM/view?usp=sharing>*
- FUGU by Albert Tang and friends (there were several collaborators)
- The data folder will be available here
<https://drive.google.com/folderview?id=0B5hkX3lT9Ze6QnpDUDVxUjVWcW8&usp=sharing>
once the team uploads it
- Pop by Richard Kopelow
- Aggressive Expansion by Adam Gincel and Kevin Quigley
- Controller required for multiplayer and strongly suggested for
single player
- Ambition by Andrew Barry
- Empirical Expansion by Robyn Verrill
- Interstellar Tournament by James Romph
- Controllers required
- Overgrowth by Max Melo
- *Use the JAM RANDOMISER tool* to play the games in a random order and
help prevent selective playing
- Also, feel free to try out "We Need More Guns" by Brian Intile
<https://drive.google.com/file/d/0B5hkX3lT9Ze6OVlVa2R2V0FxSjg/view?usp=sharing>,
who is unfortunately ineligible to win currently but still made a cool game
- There are going to be 5 Categories:
- 1st Place Overall
- 2nd Place Overall
- Best Art / Aesthetic
- Best Gameplay
- Best Glitch
- *If a game wins a category, it cannot win another prize* and the
runner-up will be given that category's prize
- Be ready to come vote at the beginning of Tuesday's meeting, we
unfortunately will not have time to let everyone playtest again like we did
tonight
I apologize for the incomplete email earlier, I accidentally clicked enter
while the focus was not in the email's text box and it sent before I was
done typing and compiling the games. Thanks for everyone who participated
in the jam and also to those who attended the ceremonies! I had a lot of
fun and it seems like most of you did too. See you all Tuesday as we vote
for our winners and take a look at Unreal Engine 4.
-Kevin Quigley
SGDC President
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