[SGDC] SGDC Game Jam V Voting and this week's meeting

Kevin Quigley kquigley at stevens.edu
Mon Sep 21 00:57:57 EDT 2015


Hello SGDC,
We had an awesome set of games submitted for the 50-hour Game Jam! Before
we get started with our *Unreal Engine 4 tutorial at this week's meeting
(Tuesday at 9 pm in Lieb 318)*, *we're going to vote* to determine the
results of the jam. Here's what you need to know:

   - *Before the meeting, you should download and test each of the
   following eligible submissions:
   <https://drive.google.com/file/d/0B5hkX3lT9Ze6X2lsZVIwQi1ldnM/view?usp=sharing>*
      - FUGU by Albert Tang and friends (there were several collaborators)
         - The data folder will be available here
         <https://drive.google.com/folderview?id=0B5hkX3lT9Ze6QnpDUDVxUjVWcW8&usp=sharing>
         once the team uploads it
      - Pop by Richard Kopelow
      - Aggressive Expansion by Adam Gincel and Kevin Quigley
         - Controller required for multiplayer and strongly suggested for
         single player
      - Ambition by Andrew Barry
      - Empirical Expansion by Robyn Verrill
      - Interstellar Tournament by James Romph
         - Controllers required
      - Overgrowth by Max Melo
   - *Use the JAM RANDOMISER tool* to play the games in a random order and
   help prevent selective playing
   - Also, feel free to try out "We Need More Guns" by Brian Intile
   <https://drive.google.com/file/d/0B5hkX3lT9Ze6OVlVa2R2V0FxSjg/view?usp=sharing>,
   who is unfortunately ineligible to win currently but still made a cool game
   - There are going to be 5 Categories:
      - 1st Place Overall
      - 2nd Place Overall
      - Best Art / Aesthetic
      - Best Gameplay
      - Best Glitch
   - *If a game wins a category, it cannot win another prize* and the
   runner-up will be given that category's prize
   - Be ready to come vote at the beginning of Tuesday's meeting, we
   unfortunately will not have time to let everyone playtest again like we did
   tonight

I apologize for the incomplete email earlier, I accidentally clicked enter
while the focus was not in the email's text box and it sent before I was
done typing and compiling the games. Thanks for everyone who participated
in the jam and also to those who attended the ceremonies! I had a lot of
fun and it seems like most of you did too. See you all Tuesday as we vote
for our winners and take a look at Unreal Engine 4.

-Kevin Quigley
SGDC President
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