[SGDC] Meeting Tonight: Adding "Juice" to a Game
nciulla at stevens.edu
Tue Oct 16 13:10:31 EDT 2018
*[[TL;DR: Meeting tonight, BC122 at 9. Juice discussion and demonstration
(how to make your game feel good to play). Intro to juice vid linked below.
Next week, Frank DiCola and Game Revenant (Where Shadows Slumber team) talk
Tonight's meeting is in the usual place at the usual time, BC 122 at 9:00
PM. Tonight we've planned a discussion about adding "juice" to games, what
this means for the player, and how you can implement it as a developer. It
was mentioned briefly last week, but if you're not familiar with the term
"juice" as it refers to game development and video games in general, this
video <https://www.youtube.com/watch?v=Fy0aCDmgnxg&feature=youtu.be> is a
great primer on the idea of juice and what it can add to game dev projects.
We'll talk a bit about that and follow it up with a demonstration by me and
Jake of simple, quick ways you can add juice to your projects to make
interacting with your games feel better to your players. We'll be
demonstrating in GMS2 and all the code we use will be on the SGDC github,
but these simple ideas are applicable to any game engine as well as
projects made without an engine.
Next week, the 23rd, we'll be getting a visit from Frank DiCola and some of
the members of the dev team of Where Shadows Slumber (now fully released),
and they'll share with you some of their experience in the process of
developing a project from an idea and publishing a full release as indie
developers. They'll talk a bit about how their project started and grew,
establishing and capturing a player base, and how they went about marketing
and distribution. Following their presentation, Frank and the Game Revenant
team will be open for a Q&A with you, so don't hesitate to ask them any
questions you have about their experience!
See you tonight,
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Stevens Institute of Technology Class of 2020
Stevens Game Development Club Secretary
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